Manfredo Stagno

Game Designer

Menu

  • Home
  • Portfolio
    • Game A Week
      • Game A Week #5 – Infinite Scroller
      • GameAWeek #4 – Space Run
      • GameAWeek #3 – Prototype
      • GameAWeek #2: Tower Up!
      • Game A Week #1: Don’t Fade
    • DBGA
      • Home: The Game
      • Beast Wars
      • Cyberslash
      • Multipong
    • Game Jams
      • GGJ 2018: Pocorob
      • DBGA Internal Jam: Space Jam
  • Articles & Essays
  • CV
  • Contact

Aim Standing Still

← Previous Next →

for tricky platforming sections, you can hold a button to stay in place and aim precisely.

Published June 12, 2019 at 1450 × 740 in Aim Standing Still.
Proudly powered by WordPress · Theme: Suits by Theme Weaver