Boti: Byteland Overclocked – Level Designer

  • Short collaboration on Boti: Byteland Overclocked as additional level designer
  • Realized early design on CCC and Coop mechanics
  • Designed and created two levels from concept to Whitebox stage

I joined Purple Ray Studios when my firends reached out to me to help them in the early stages of Boti.

In the 5 months I worked with them I brought two levels from Concept to Whitebox stage, set their paradigm for LD documentation and I managed to do a lot of the groundwork for the CCC mechanics as well as the Coop mechanics, that were core to the concept of Boti.

It was set to be a short collaboration from the start, the deal was that I would work with them will I looked for my “big break” in the AAA industry. It was a great second experience in the industry with a great team and a very fresh and exciting project.