Home is a DBGA project made for a collaboration with the non-profit organization Videogames Without Borders.
Contributions
- Level and world design
- Lighting
- Concept and first draft of the story
- Additional Scripting
Team size: 11 Development: 6 months Engine: Unity
The game tells the story of a mother and a child living the transformation of their village: from a lovely little town to a place they’re afraid to live in.
The goal of this project was to give the players a glimpse of what brings people to flee from their country, and to make them experience the dread of seeing your whole life falling to pieces. Continue reading