Finally I had my first failure in Game A Week! This time I bit off more than I could chew, but I learned a lot nevertheless. I tried my hands at some advanced Object Pooling patterns and I had to wrestle both with the design and the coding of a Procedural Generation system. Turns out that those two topics are a bit too much to explore all in one week, not to mention that I also had to fit in a coherent gameplay for the platforming.
However, I’m still happy I had the chance to face something this complex and I’ll definitely explore procedural generation in the future.
The game is pretty easy: press Space to jump and go as far as you can. I tried to build some interesting patterns for the generation of the platforms but it was a topic too big for the little time I had.
The game was in such a state that I didn’t even bother to put the score in. Continue reading