Category Archives: Professional Projects

People Can Fly – Technical Game Designer

For the past 2 years I’ve been working as a Technical Game Designer for People Can Fly on the triple AAA project code named Gemini. At PCF I honed my skills with Unreal Engine, putting great focus on the Gameplay Ability System, an industry standard plugin comsisting of an RPG framework that allows to create, prototype and iterate quickly on mechanics, systems and gameplay.

  • Worked closely with Balance and Design teams to best implement their vision in the core systems and mechanics at the heart of the game
  • Designed and implemented a perk-like system with over 50 elements
  • Implemented support for “perks” across all player character related systems
  • Implemented multiple gameplay features using Unreal’s Gameplay Abiity System.
  • Implemented the entirety of the debug menus in the game, touching virtually every game system.

On Gemini project I work closely with the Balance and Systems team, helping them iterate on their systems while implementing changes that propagate through the whole project. As a tech designer I often need to make tools to streamline other designers’ work while reducing the risk for human error and bugs.

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Kao The Kangaroo (Level Designer)

  • Creation of several levels from concept to final product
  • Took ownership of several other levels at various stages of completion
  • Owned several game mechanics and their implementation in the levels
  • Design and implementation of many blueprint objects in the game

Kao The Kangaroo was my first profesisonal project in the industry, and the reason why I moved to Poland. I was hired as a Level Designer (Castle Run was my test task) and it truly was what I always hoped for. I worked under a Lead Game Designer, who I am proud to call a friend today, and alongside another level designer at the first experience.

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