GGJ 2018: Pocorob

My friends and I decided to participate to the Global Game Jam 2018 as a team… only problem was we were three designers. I wanted to test my programming skills, so I pushed for making the game in Unity instead of Construct and although it may not show…it paid off. This game is, in many ways, a train wreck, but it was one of the most formative and fun experiences in my career so far.

The theme for the jam was “transmission” and the game is basically a platformer where the controls are delayed.
You can check the game out here.

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